wiki-ffxiv

Final Fantasy XIV

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Final Fantasy XIV
Final Fantasy XIV box art.jpg
Developer(s)Square Enix Product Development Division 3[1]
Publisher(s)Square Enix
Director(s)Nobuaki Komoto
(2005 - 2010)
Naoki Yoshida[2]
(2010 - 2012)
Producer(s)Hiromichi Tanaka
(2005 - 2010)
Naoki Yoshida[2]
(2010 - 2012)
Designer(s)Nobuaki Komoto
Artist(s)Akihiko Yoshida
Writer(s)Yaeko Sato
Composer(s)Nobuo Uematsu
(2008 - 2010)
Ryo Yamazaki
(2010 - 2012)
Naoshi Mizuta
(2010 - 2012)
Tsuyoshi Sekito
(2010 - 2012)
Masayoshi Soken
(2010 - 2012)
SeriesFinal Fantasy
EngineCrystal Tools
Platform(s)Microsoft Windows[3]
Release date(s)September 22, 2010
Genre(s)Massively multiplayer online role-playing game
Mode(s)Multiplayer
DistributionOptical disc
Final Fantasy XIV (ćƒ•ć‚”ć‚¤ćƒŠćƒ«ćƒ•ć‚”ćƒ³ć‚æć‚øćƒ¼XIV Fainaru FantajÄ« FōtÄ«n?) is the fourteenth game in the Final Fantasy seriesand the second after Final Fantasy XI to be a massively multiplayer online role-playing game. The game was developed and published by Square Enix, and is available in four languages; Japanese, English, French, and German.[4]
Final Fantasy XIV takes place in the fictional land of Eorzea, just before the Seventh Umbral Era, an apocalyptic event heralded by the descent and potential impact of the lesser moon Dalamud. Players create and customize avatars who participate in the affairs surrounding the impending invasion by the Garlean Empire and its relationship to Dalamud's descent. The various nation states of Eorzea reestablish their Grand Companies and form an alliance to prepare for the coming war with the Empire.
The game was live from September 30, 2010,[5] until November 11, 2012.[6] It received widespread negative reception when it was first launched.[7] In response to the heavy criticism of the game's quality, Square Enix reshuffled the development team and began completely overhauling the game.[2] On October 14, 2011, Square Enix announced their intention to relaunch the game as Final Fantasy XIV: A Realm Reborn.[8] Alpha testing began on October 29, 2012.[6]The relaunch will carry over the original game's setting, lore and intended story, but incorporate a new client, graphics engine, server and data structures, a revamped interface, redesigned maps, more gameplay variations and additional story content. Final Fantasy XIV: A Realm Reborn was released simultaneously on Windows and PlayStation 3 on August 27, 2013.[9] [10]

Gameplay[edit source | editbeta]

Final Fantasy XIV is a massively multiplayer online role-playing game, or MMORPG. Like many in the genre, it requires a subscription to play the game, which is done via the Square Enix Account Management System. Players first create and customise a character, being able to select from various pre-selected options including race, gender, facial features, and job type. After selecting a character name and server to play on, they are placed into the game world, where they are free to partake in the game's story, explore the landscape, fight various monsters, complete quests and missions, and interact with other players. Unlike many Final Fantasy games, the player may choose to play in third- or first-person view.
Through defeating monsters, crafting items, and completing quests, players accumulate experience points (EXP) which, when a certain threshold is reached, automatically increments the player's level. The player's level affects attributes such as HP (health/hit points), MP (magic/mana points), and the amount of abilities available to them. By wielding different weapons and crafting tools, players are able to change their class, allowing them to switch roles in the field.[1] Compared to Final Fantasy XI, group play has been de-emphasised, and solo play can be equally rewarding.[1]

Interface[edit source | editbeta]

In the original version of Final Fantasy XIV, navigation through the interface was achieved via a system of menus, similar to that in previous console based Final Fantasy games. The interface was criticised for having a misguided direction with "tortuous mechanisms" of navigation that were outdated in modern MMORPGs.[11]
The heads-up display in Final Fantasy XIV consists of a log window, menus, and several game information elements, all of which are movable. The log window displays system messages, battle messages, and text input by other players. It is the sole method of communication between players, as the game does not support voice chat. Players may choose to filter what appears in the log window.

Classes and Jobs[edit source | editbeta]

A player may assume different in game roles through use of the Armoury and Job system. The Armoury System allows players to instantly change their class by swapping their equipped weapon or tool. For example equipping a sword will instantly change a player's class to Gladiator, while equipping a staff will change their class to Conjurer. The Armoury System is divided into four categories: Disciples of War, who specialise in melee combat; Disciples of Magic, who specialise in offensive and defensive magic arts; Disciples of Hand, who focus on crafting; and finally Disciples of Land, who focus on gathering raw materials to be used in crafting.[12] When using a class, the player may equip unlocked abilities from any other class they have levelled up, making classes highly versatile as they allow for the use of a broad range of skills and abilities.
The Job System builds on the Armoury System, allowing Disciples of War and Disciples of Magic to further specialise their roles by changing them into signatureFinal Fantasy jobs. After completing a prerequisite quest, players are able to upgrade their class to a job by equipping a certain item, and may return to their class by un-equipping said item. Jobs unlock extra abilities that are suited for party play. However, unlike classes which allow for equipping abilities from any other class, jobs only allow for the equipping of abilities from two other preselected classes.[13]

Plot[edit source | editbeta]

Setting[edit source | editbeta]

Final Fantasy XIV makes use of the standard RPG exploration mechanics, consisting of several regions with unique geography, ranging from snowy mountains to lush forests. Regions are further divided into zones for the player to explore. Zones consist of cities, safe havens where monsters do not roam, over-world areas and dungeons, where monsters are abundant to be fought, and instanced areas, where players form small groups to defeat specific monsters and achieve objectives. While most zones and regions are traversed by walking, various modes of transportation exist that facilitate movement across the game world, ranging from classic Final Fantasy Chocobo's and airships, to teleportation via Aetheryte Crystal nodes.
The game is set in the world of Hydaelyn, which cycles through prosperous Astral eras and disastrous Umbral eras. The original version of Final Fantasy XIV took place during an Astral era, while the A Realm Reborn relaunch took place in a new Umbral era, triggered by the fall of one of the world's moons, Dalamud.[14]
Players are able to explore a region of Hydaelyn named Eorzea. The Eorzean realm is uniquely rich in Aether, a magical substance that flows through the planet and everything living on it. Aether can be used in a number of ways, including fuelling magic, powering Machina, aiding in crafting, and allowing instantaneous teleportation through Aetheryte Crystals. This valuable substance plays a key part in the game's lore, story, and events as different organisations and races compete for control over the substance.
Three major city states exist within Eorzea; the bustling commercial hub of Ul'dah, the forest nation of Gridania, and the marine city-state of Limsa Lominsa. Each city-state bears its own Grand Company, which is an economic and military organisation tasked with defending the land. At the start of the game a player chooses one of these states as their home. As the player's achievements serve to progress the game's story, the player becomes eligible to join a Grand Company, which would substantially progress the story further.[15]
The game's main antagonists consist of the Beastmen races and the Garlean Empire. Beastmen are a group of intelligent but monstrous clans, whose ideals and objectives clash with the humanoid races. The Garlean Empire is a technologically advanced nation of Hyurs, hailing from outside of Eorzea. The Garleans seek to conquer the land and its Aether, which powers their Magitek machinery.

Races[edit source | editbeta]

Final Fantasy XIV features five playable races to choose from, each with two distinct variations. The races resemble the five playable races in Final Fantasy XI, which according to Square Enix was in order to create an atmosphere of aesthetic familiarity to FFXI players. Currently the Miqo'te, Roegadyn and Hyur Highlanders are genderlocked, however for the A Realm Reborn relaunch all races will include male and female to select from.[16]
From top to bottom: Hyur, Elezan, Lalafell, Roegadyn, and Miqo'te.
Hyur (ćƒ’ćƒ„ćƒ¼ćƒ©ćƒ³ HyÅ«ran?)
A stylistically Human race, the Hyur are divided into Midlanders and Highlanders. Midlanders place a heavy emphasis on education, and are considered to be the most cultured people of the world. Highlanders are physically larger and bulkier than their Midlander cousins, and after their home city of Ala Mhigo was razed by the Garlean Empire, they now eke out an existence as mercenaries.
Elezen (ć‚Øćƒ¬ć‚¼ćƒ³ Erezen?)
An elf-like race said to be the original inhabitants of Eorzea. They are divided into Wildwood and Duskwight clans, and dislike each other intensely. Wildwood Elezen live in the forests and possess a keen sense of sight – a contributing factor in their unparalleled expertise as archers. Duskwight Elezen are a reclusive clan who dwell in caves and caverns, giving them a heightened sense of hearing.
Lalafell (ćƒ©ćƒ©ćƒ•ć‚§ćƒ« Raraferu?)
Lalafell are physically diminutive humanoids with high agility and intelligence from the southern regions. They are divided into the Plainsfolk and the Dunesfolk. Plainsfolk are an earthy clan who thrive on the prairies. Dunesfolk live on the backs of enormous beasts of burden and are known for wearing gemstones in their foreheads that signify their zodiacal signs.
Roegadyn (ćƒ«ć‚¬ćƒ‡ć‚£ćƒ³ Rugadin?)
A physically large and muscular race who hail from the northern regions. Roegadyn are divided into the Sea Wolves and the Hellsguard. The Sea Wolves were once a band of fearsome pirates, but have since largely abandoned that lifestyle; presently they are normally employed as sailors or naval mercenaries. Hellsguard Roegadyn dwell in a volcanic region and are said to be masters of the magical arts, guarding the gateway to Hell itself.
Miqo'te (ćƒŸć‚³ćƒƒćƒ† Mikotte?)
Cat-like humanoids who are divided into two religious sects: the Seekers of the Sun, who are dedicated to the sun goddess Azeyma the Warden, and the nocturnal Keepers of the Moon, who are dedicated to the moon goddess Menphina the Lover.

Story[edit source | editbeta]

Seeking control over the peaceful realm of Eorzea and its abundant crystal resources, the more advanced civilization of the Garlean Empire invades the realm from the north. In retaliation, despite their differences and anatgonisms, the city-states of Eorzea reinstate the Grand Companies—comprehensive centers of command which combine the cities' military and economic assets. The player joins one of these states to aid in the war effort. Though Garlean imperials like Gaius van Bealsar intend to conquer, the invasion force's commander, 8th Imperial Legion Legatus Nael van Darnus, has his own agenda. Insanely bent on purging all he sees as impurifies, Nael orchestrated Project Meteor to summon the lesser moon Dalamud and wipe out all life. This forces the Grand Companies to put aside deep-rooted differences and consolidate their forces under the banner of the Eorzean Alliance. At the behest of this new confederation, adventurers from across the realm take up arms and march to the floating islands of Rivenroad to defeat Nael after he absorbed Dalamud's power. However, despite the mad imperial's death, Dalamud continues its descent to Eorzea.
In a final bid to save Eorzea, the Grand Companies turn to the Archon Louisoix, an enigmatic scholar hailing from the forgotten city-state of Sharlayan. Louisoix devises a plan to summon the power of the Twelve, Eorzea's pantheon of guardian deities, to banish Dalamud back to the heavens. But for this to succeed, the rite needs to be performed directly beneath the point of Dalamud’s impact: A vast swathe of barren lowlands in central Eorzea known as the Carteneau Flats. But the soldiers of the 8th Imperial Legion, now under Gaius's service, have also begun gathering in central Eorzea and the Battle of Carteneau soon unfolds. But the battle ceases when Dalamud enters the atmosphere while revealed to be a prison created to contain the elder primalBahamut. Freed after aeons of imprisonment, Bahamut jump starts the Seventh Umbral Era while unleashing his wrath upon the realm. Quickly conjures a barrier to protect what remains of the Eorzean Alliance, Louisoix attempts the ritual to once more seal Bahamut in vain. Seeing his death certain in the Primal unleashing his ultimate attack, Louisoix summons the last of his strength to call upon the Twelves' power to send the survivors (including the player) into an ethereal rift, where they will be untouched by the passage of time, until it is once again safe for them to emerge and rebuild their ruined land.[17]

Development[edit source | editbeta]

Original version[edit source | editbeta]

Screenshot from a concept video of the game, as shown at E3 2005
Final Fantasy XIV, previously codenamed Rapture (ćƒ©ćƒ—ćƒćƒ£ćƒ¼ Rapuchā?),[18] was first mentioned in August 2005, when Square Enix announced they had begun working on a new MMORPG, but neither confirmed nor denied that it was a sequel to Final Fantasy XI, or that it was Final Fantasy related.[19] On June 2, 2009, at the Sony E3 Conference Final Fantasy XIV was officially announced through a trailer mixing pre-rendered CGI and actual in-game sequences running from the Crystal Toolsengine.[1][20]
Between 2006 and 2008, Square Enix made several contradicting statements about what platforms the game was in development for. In April 2006 Hiromichi Tanaka, producer of the MMORPG Final Fantasy XI, stated that developers were working to make Rapture a worldwide release for the PlayStation 3 and Windows system,[21] before later announcing in February 2007 that the game was being developed for Xbox 360 and Microsoft Windows, and that it could be brought to the PlayStation 3 at some later stage.[22] In 2008 Square Enix then announced that the game was being targeted at all aforementioned systems and hinted thatMac and Linux clients would not be out of the question.[23] However, in June, 2009, alongside the official announcement of Final Fantasy XIV, Square Enix stated that the game was in development for only the PlayStation 3 and Microsoft Windows systems. The Xbox 360 version was announced to be cancelled, after Tanaka revealed the Xbox Live system and Microsoft's "different point of view" proved to be incompatible with his and Square Enix's own, hinting that Microsoft required a version with separate servers from the eventual PlayStation 3 release.[24][25]
The game was to be directed by Nobuaki Komoto, produced by Hiromichi Tanaka, and developed by the team at Square Enix that had previously created Final Fantasy XI.[1][20] Akihiko Yoshida was announced as art director, and Nobuo Uematsu as the music composer, marking his return to the game series since he departed Square Enix after Final Fantasy X.[26] The PlayOnline system was not used for the game, instead players were linked to a Square Enix account. FFXI also partly transitioned to this service, allowing accounts for both games to be managed from one place.
Final Fantasy XIV entered into its alpha testing stage in April, 2010, with testing concluding 11 weeks later on June 19. Square Enix said that about 10% of the game was playable during the alpha and beta phases. The closed beta testing was conducted in several phases, beginning on July 10, 2010, and ending on on August 25. Invites were distributed to applicants, and the PlayStation 3 release of Final Fantasy XIII contained a key for a chance to access a beta.[27] Open Beta commenced on September 1, 2010, lasting until September 19.[28][29][30] The PlayStation 3 beta test never materialised. In all, the time spent in Beta was 3 months (with 65 active days), less than the 4 months previously announced as the minimum testing period.[1] News sources expressed concern that the game was not in a condition ready to be launched, with "critical bugs" so close to the release date.[31] The game launched on September 22, 2010.

Initial changes[edit source | editbeta]

Due to the game's predominantly negative reception, the president of Square Enix, Yoichi Wada, announced a major shift in the development team in December 2010, with Tanaka announcing his resignation as producer and leaving the company.[2] Naoki Yoshida became both director and producer, with most other positions also changing. The PlayStation 3 version, originally due for release in March 2011, was delayed in order to accommodate the coming changes, with Yoshida stating he only wished to provide a PlayStation 3 version when the game was fixed.[2] The initial 30-day free trial was extended, first for two months and later indefinitely, in order to allow players to experience the new development team's updates before committing to the game.[32] Billing did not start until January 6, 2012, more than a year after the game's launch.[33]
Yoshida introduced the official Final Fantasy XIV forums in order to obtain player feedback and suggestions, and stated that interacting with and growing closer to the community would be a high priority, a change welcomed by the playerbase.[34] Starting with patch 1.18, improvements were made to the graphics, battling, synthesis, and experience reward systems. A major alteration was the removal of the "Fatigue System", a controversial mechanic since the game's Beta, in which players who played for prolonged periods of time in one go progressively received less and less skill and experience points, eventually reaching a point where neither could be obtained.[35] In later patches significant new content was added, including the materia system, airships, beast tribe settlements, Chocobo mounts and Primal Battles. Revisions were also made to monster difficulty, magic casting, the influence of character statistics, and auto-attack was added.[35]

Relaunch to Final Fantasy XIV: A Realm Reborn[edit source | editbeta]

The difference in battle interfaces between the alpha release of the original game (top) versus A Realm Reborn(bottom).
On October 14, 2011, Square Enix announced its intention to relaunch the game as Final Fantasy XIV 2.0, which was later renamed Final Fantasy XIV: A Realm Reborn.[8] The original game version ended on November 11, 2012, with the Alpha of A Realm Reborn starting shortly after.[36] The finished relaunch was released on August 27, 2013.[37] Many changes are included at and shortly after the reboot's launch, including:
  • The implementation of a completely new server system.
  • A new graphics engine.
  • A redesigning of all field maps into 40 zones (compared to the original version's 8 zones).
  • Fully renewed user interface.
  • Female Hyur Highlanders, female Roegadyn, and male Miqo'te will be playable.
  • A worldless content finder.
  • Reworking current jobs and adding new ones (Arcanist, Scholar and Summoner)[38]
  • 1v1 and large scale player versus player content.
  • Introduction of the FATE (Full Active Time Event) system. FATE will allow for spontaneous field events such as hamlet defense.[39]
In the months leading up to A Realm Reborn, a storyline known as the Seventh Umbral Era was periodically added to provide an in-lore explanation of the coming changes. The radical alterations of in game areas will be explained by the impact of Dalamud, a massive meteor being summoned to crash into the planet. Extra quests, equipment, activities and achievements were also added that will not be accessible or obtainable again once A Realm Reborn is launched.
The long-delayed PlayStation 3 version of the game will finally be released at the same time as the PC launch of A Realm Reborn.[9]

Music[edit source | editbeta]

The soundtrack for the Final Fantasy XIV launch version was composed by Nobuo Uematsu, and is the first Final Fantasy since Final Fantasy IX to have a score completely composed by Nobuo Uematsu at launch. Since original launch, and for the A Realm Reborn relaunch, additional in-game music has been composed byNaoshi MizutaRyo YamazakiTsuyoshi Sekito, and Masayoshi Soken.[40]
The Final Fantasy XIV theme song Answers is sung by Susan Calloway.
Two soundtrack volumes were released at launch, containing only a small portion of the game's original music (eight and nine tracks respectively):
  • Final Fantasy XIV/Field Tracks, which consists of the field and background themes, as well as the Prelude.
  • Final Fantasy XIV/Battle Tracks, which consists of the battle and combat themes, along with the Final Fantasy Theme Song (also known as "Prologue").
On September 1, 2012, Square-Enix released FINAL FANTASY XIV - Eorzean Frontiers, which, though still not a complete OST release, contained a larger selection of tracks, including many from the previous two volumes and major ones added since release (38 tracks, 194 minutes).
A new soundtrack titled Before Meteor: Final Fantasy XIV is to be released containing a Blu-ray disc containing an HD trailer of Final Fantasy XIV: A Realm Reborn and download codes for a Daulmund Minion as a bonus. The soundtrack is scheduled to release on August 14, 2013.[41] 

Reception[edit source | editbeta]

[hide] Reception
Aggregate scores
AggregatorScore
GameRankings49.33%[42]
Metacritic49/100[7]
Review scores
PublicationScore
1UP.comD+[43]
Game RevolutionD[44]
GameSpot4.0/10[11]
GameSpy2/5 stars[45]
GameTrailers4.2/10[46]
IGN5.5/10[47]
PC Gamer (US)30%[48]
The initial PC release of Final Fantasy XIV received negative reviews. Complaints ranged from its essentially broken structure to its numerous bugs and glitches, leading to a consensus that the game was unfinished, if not totally unplayable. It holds a score of 49.33% on GameRankings[42] and 49/100 on Metacritic,[7] making it the lowest-scoring game of the series. Kevin VanOrd of GameSpot gave the game a 4.0/10. He called the game a "step backward for the genre", citing a bad interface, quest restrictions, awful player and NPC economy, and numerous other problems upon release.[11] IGN gave a 5.5/10 (mediocre).[47] 1UP.com gave the game a D+,[43] saying that inside Final Fantasy XIV"there is a game with considerable depth and potential here, but it needs another six to nine months before it's ready for primetime," further stating that "it's impossible to recommend to anyone in its current state". PC Gamer gave it a 30% rating, reviewer Tom Senior writing that "the kindest thing that can be said about the Final Fantasy MMO is that it has a good intro movie". GameTrailers gave it 4.2/10, saying it "falls flat at every turn" and "isn't worth the hassle", and explaining that the launch for it was unacceptable because it was a "broken incomplete mess".[46] In December 2010, the website labeled it "The Most Disappointing Game of the Year" in their "Game of the Year Awards"[49]and also included the game in a "Top Ten Worst Sequels" feature.[50]
Cheat Code Central was more favorable, giving the game a positive 4.2/5 rating, but also initially noting they "can't recommend that you spend $50, and then $12.99 a month after the first 30 days, on a title that has as many flaws as FFXIV does."[7] This sentence was later removed from the review.[51]
The original version of Final Fantasy XIV has shipped 190,000 copies in Japan, 210,000 copies in North America and 230,000 copies in Europe as of November 4, 2010.[52]

Official response[edit source | editbeta]

Square Enix has sent at least two apologies to its customers, recognizing the poor quality of the game, asking for patience, and announcing free trial extensions and reshuffles in the development team.[53][54][55]
Square Enix CEO Yoichi Wada admitted in a September 2011 press conference that "the Final Fantasy brand has been greatly damaged" as a result of the game's shortcomings.[56][57]

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