Non-linearity of tasks in Star Wars: The Old Republic.


Good evening, dear fans of the SW:TOR project. And greetings to a new members of our interests!
Let’s take a look at one important thing - story-line. SWTOR CREDITS
Declared non-linearity of tasks also causes wide open eyes. Once again we repeat - this was not before! In most side quests, your choice will affect the outcome of the quest. The character, depending on his actions, accumulates points of "karma" - light or dark side. The hero's outlook is no longer a fiction, but a concrete statistical magnitude. SWTOR CREDITS


   With the consequences of both appearance and available equipment. In SWTOR, in order to gain access to some items, you must first earn the specified number of points of light or darkness. The difference between them is taken into account. For example, if you have 1,500 darkness points and 1000 light points, you can not wear light or dark equipment that starts at 1000 points, because in total you have only five hundred dark points.

So, we had just a short look on this legendary project! Join us to learn more! SWTOR CREDITS

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