DESIGNING SOLO: A STAR WARS STORY, PART 3: PULLING OFF THE TRAIN HEIST
In the name of research, James Clyne strapped on some virtual goggles and took a flying leap off a scaled model of a speeding train. Lucasfilm’s design supervisor for Solo: A Star Wars Story had designed the conveyex for a heist sequence in the new film, which called for characters to jump from car to car. But when one of the other creators questioned if the gap between segments was too wide to be able to work for the scene, Clyne decided to test the theory himself. Using Lucasfilm’s Virtual Scout technology, typically employed by designers who merely want to take a stroll around a life-size CG model of their creation, Clyne uploaded a model of the train and virtually climbed aboard. “You put the googles on and you’re standing on a train car 60 feet up,” Clyne says. The gear was set up in a relatively small office space. “Could I run and try to jump?” he recalls asking. “They were like, ‘Well, we’ve never done that. We usually just have people slowly walking around the room.’” Cl