Han Solo has been a fan favorite since we first met him and his walking carpet of a copilot inside the wretched hive that is the Mos Eisley cantina. And when Director Ron swtor credits Howard takes us back to Solo’s earlier days in Solo: A Star Wars Story later this month, he promises to examine some the scoundrel’s multifaceted personality and explore what — and who — shaped him into the hero we already know and love. This week on The Star Wars Show, Howard sits down to talk about Han’s enduring appeal, which all comes down to the character’s swtor credits duality. “He’s a great guy and he hates that about himself!” Howard says. “The idea that he’s out for himself, he’s got an outlaw spirit and code on one hand, but he can’t quite live it and walk it (because) he doesn’t entirely feel it.” Bonus: The good-natured director didn’t just talk business while he was here. Check out the video below to see swtor credits Howard as h...
Why Murky Is My Favorite Heroes Of The Storm Character If MOBA players had meetings similar to the AA, I could imagine people introducing themselves by saying, “Hi, I’m PufferMan388, I’m a toxic mid main, and I hate the cancer fish known as Fizz.” Or perhaps, “I’m DrunkmasterDave, I live in top lane, and I am on a crusade to take down the satanic menace known as Teemo.” The following is my opening statement as a MOBA player. I don’t harbor a deep-seated resentment towards any particular MOBA character. In fact, I’ve found a character that I truly identify with and enjoy playing as while I binge on Heroes of the Storm at two in the morning. His name is Murky, one of the best things to happen to me as a MOBA player. For those of you unfamiliar with Murky, here’s a bit of Murky’s context and background. Murky is a “ Murloc ”, an amphibious frog-like creature that carries a fish and slaps people in the face with it until they pass out. Think of M...
In the name of research, James Clyne strapped on some virtual goggles and took a flying leap off a scaled model of a speeding train. Lucasfilm’s design supervisor for Solo: A Star Wars Story had designed the conveyex for a heist sequence in the new film, which called for characters to jump from car to car. But when one of the other creators questioned if the gap between segments was too wide to be able to work for the scene, Clyne decided to test the theory himself. Using Lucasfilm’s Virtual Scout technology, typically employed by designers who merely want to take a stroll around a life-size CG model of their creation, Clyne uploaded a model of the train and virtually climbed aboard. “You put the googles on and you’re standing on a train car 60 feet up,” Clyne says. The gear was set up in a relatively small office space. “Could I run and try to jump?” he recalls asking. “They were like, ‘Well, we’ve never done that. We usually just have people slowly walking around the room.’” Cl...
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