Non-linearity of tasks in Star Wars: The Old Republic.
Good
evening, dear fans of the SW:TOR project. And greetings to a new members of our
interests!
Let’s take a look at one important thing - story-line. SWTOR CREDITS
Let’s take a look at one important thing - story-line. SWTOR CREDITS
Declared non-linearity of tasks also causes wide open
eyes. Once again we repeat - this was not before! In most side quests, your
choice will affect the outcome of the quest. The character, depending on his
actions, accumulates points of "karma" - light or dark side. The
hero's outlook is no longer a fiction, but a concrete statistical magnitude. SWTOR CREDITS
With the consequences of both appearance and available equipment. In SWTOR, in order to gain access to some items, you must first earn the specified number of points of light or darkness. The difference between them is taken into account. For example, if you have 1,500 darkness points and 1000 light points, you can not wear light or dark equipment that starts at 1000 points, because in total you have only five hundred dark points.
So, we had just a short look on this legendary
project! Join us to learn more! SWTOR CREDITS
Comments
Post a Comment